Gun Raiders Level Template v1.1 Last Updated: Oct 10th, 2023 ======== # Overview Hello! Thanks for your interest in creating levels for the Raiders Workshop. Please ensure you follow ALL of these guidelines for the best chance of having your map included in Gun Raiders. There are no guarantees your level will be included in the game, but following these methods and creating something fun will give you the best chances! If you need help, jump into the Discord and you'll find plenty of creators and devs available to help. # Unity Version To ensure maximum compatibility, please use Unity 2020.3.40f1. Levels not using this version may not integrate smoothly and could make your level inelligible for integration. # Color Space Color Space must be set to Gamma. # Getting Started Download and unzip the gun_raiders_level_template.zip Unity project and open it on your computer using the Unity version listed above. # Sample Levels: CAVE and MYLEVEL We have included the CAVE map as an example level and MYLEVEL as a blank level template that you can use. # DO_NOT_TOUCH If you see anything with DO_NOT_TOUCH, it means don't touch or move or delete anything inside of it. # Project Folder Structure Your folder structure MUST match the template structure. Failure to do so will result in your submission being rejected. This means name the folder whatever you want your level to be named, and keep all assets organized neatly in their sub folders. # Shaders We only support basic lit shaders for the time being. # Previewing your level To run around your level inside of the Unity editor, simply press the Play button and you will be able to run around. # Spawn Points Place all your respawn points in the RespawnPoints game object container. The player will respawn at that position facing the Z+ local axis direction. Make sure you rotate your spawn points so that you're not facing a wall when you spawn there. # Exporting To send your scene to the developers, you need to export your assets into a Unity Asset Package. Please only export the contents of your Scenes/UGC/YOUR_MAP_NAME. All of your files should be inside of this one single folder. This means you will export a file that contains all of your assets, and NOTHING else. To do so, right click on the YOUR_MAP_NAME folder and choose Export Package... Then uncheck the "Include dependencies". # Textures You may only use 1 texture for your entire map. This means your texture will need to be a texture atlas. Maximum resolution of 2048x2048. Use aggressive texture compression. Diffuse textures should be less than 1MB. Emissive textures should be less than 500kb. # Mesh Your level should most likely be made of just 1 mesh (all combined). Sometimes you need more and that's okay, but keep this below 5 please. Total triangle count should be around 100k triangles or less. It is recommended that you build your entire level in a 3D modeling package like Blender, and then export this as a single UV unwrapped FBX model. # Collision Make sure anything you want collision on has the "Environment" layer assigned to it. If you want to block off areas with an invisible wall, you may do so by assigning a collider that is assigned with the "PlayerBlocker" layer. # Kill Triggers Kill Triggers will kill a player if they touch it. # OB Triggers OB Triggers will give players damage over time if they are inside of the trigger. # Lighting Dynamic lighting is not supported. Your options for lighting are baked lighting, ambient lighting, and light probes. # Audio Audio SFX are permitted but total audio clips should not add up to more than 1MB. For example, you can have 1 audio clip that is 1MB, or you could have several that add up to 1MB. When submitting, be sure to be clear where these SFX play, and how they repeat or how often they repeat. # Maintain Appropriate Rights With respect to all User Generated Content that you seek to provide, you represent and warrant that the material is either fully original to you or that you have all the necessary rights, licenses, clearances and consents needed from third parties in order for you to submit your User Generated Content (including but not limited to all copyright and right of publicity and privacy rights). Your User Generated Content should not contain any visible logos, phrases, or trademarks that belong to third parties. Do not use any User Generated Content that belongs to other people and pass it off as your own; this includes any content that you might have found elsewhere on the Internet or other source. If anyone contributes to your User Generated Content or has any rights to your User Generated Content, or if anyone appears in the User Generated Content, then you must also have their permission to submit such User Generated Content to Gun Raiders Entertainment. We may require, at any time, proof of the permissions referred to above in a form acceptable to us. Failure to provide such proof may lead to, among other things, such User Generated Content being removed from the Services. # License Creators irrevocably grant Gun Raiders Entertainment the perpetual, royalty-free and worldwide right to use their name, voice, likeness, image, photograph, biographical material, logos, marks or trade names, or other information provide or obtained, including without limitation, the right to publicly display, publicly perform, distribute, and reproduce the User Generated Content, name, voice, likeness, social profile information and biographical material, in connection with the Services, the Program, in derivative works thereof, and in any advertising, publicity and exploitational material for purposes of advertising or promoting Gun Raiders Entertainment, its products and/or services. Creators agree that no money will be owing to any party as a result of the posting of the User Generated Content or its use as contemplated by the Services and this Agreement or for any telecast or other exploitation of the User Generated Content or any rights therein, whether as part of the Services or otherwise. Creators also agree that neither Gun Raiders Entertainment nor its agents shall be responsible for the return or preservation of User Generated Content submitted or any elements thereof. This permission is given to Gun Raiders Entertainment with the knowledge that it will be relied thereon at substantial cost to Gun Raiders Entertainment, and Creators agree not to assert any claim against Gun Raiders Entertainment of any nature whatsoever arising by reason of its use of such User Generated Content.